The ACM Computing Curricula 2005[2] and 2020[1] defined "computing" as follows:

"In a general way, we can define computing to mean any goal-oriented activity requiring, benefiting from, or creating computers. Thus, computing includes designing and building hardware and software systems for a wide range of purposes; processing, structuring, and managing various kinds of information; doing scientific studies using computers; making computer systems behave intelligently; creating and using communications and entertainment media; finding and gathering information relevant to any particular purpose, and so on. The list is virtually endless, and the possibilities are vast."

 

ACM also defines seven sub-disciplines of the computing field:[1]

  • Computer engineering.
  • Computer science.
  • Cybersecurity.
  • Data science.
  • Information systems.
  • Information technology.
  • Software engineering.

High-level Themes

  • The “Big Tent” view of CS.  “Computational X” 
  • Managing the size of the curriculum. 
  • Actual course exemplars. CS2013 takes a different approach: we identify and describe existing successful courses and curricula to show how relevant knowledge units are addressed and incorporated in actual programs.
  • Institutional needs. CS2013 aims to be applicable in a broad range of geographic and cultural contexts, understanding that curricula exist within specific institutional needs, goals, and resource constraints. 

Knowledge Areas

  • AL - Algorithms and Complexity
  • AR - Architecture and Organization
  • CN - Computational Science
  • DS - Discrete Structures
  • GV - Graphics and Visualization
  • HCI - Human-Computer Interaction
  • IAS - Information Assurance and Security
  • IM - Information Management
  • IS - Intelligent Systems
  • NC - Networking and Communications
  • OS - Operating Systems
  • PBD - Platform-based Development
  • PD - Parallel and Distributed Computing
  • PL - Programming Languages
  • SDF - Software Development Fundamentals
  • SE - Software Engineering
  • SF - Systems Fundamentals
  • SP - Social Issues and Professional Practice

Professional Practice

Students will gain some soft skills and personal attributes through the general college experience (e.g., patience, time management, work ethic, and an appreciation for diversity), and others through specific curricula.

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